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AI Insights · Timothy · October 2021

Top 5 Idler Games in Poland: Q3 2021 Performance Insights

Discover the performance of the top 5 idler games in Poland during Q3 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Idler Games in Poland: Q3 2021 Performance Insights

During the third quarter of 2021, the top 5 idler games on a unified platform in Poland showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.

Stone Miner from ZPLAY (HK) TECHNOLOGY CO., LIMITED showed a significant increase in weekly downloads, peaking at over 85K in mid-September. Weekly revenue also saw a steady rise, reaching $205 in the week of September 20, while weekly active users climbed to a high of approximately 122K during the same period before slightly declining to around 90K by the end of the month.

Farm Land: Farming Life Game by HOMA GAMES experienced a gradual decrease in weekly downloads, from around 15K at the beginning of July to approximately 7.8K by the end of September. Weekly revenue fluctuated, peaking at $333 in mid-July before tapering off to $107 by the end of the quarter. The number of weekly active users also saw a downward trend, from a high of around 61.7K in early July to about 23.8K by the end of September.

Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd demonstrated consistent performance in weekly downloads, with numbers ranging from 6.6K to 19K throughout the quarter. Weekly revenue remained relatively stable, hovering around $1K, with minor fluctuations. The game’s weekly active users peaked at approximately 34.2K at the end of September, showing a steady increase from the beginning of the quarter.

Idle Miner Tycoon: Money Games by Kolibri Games GmbH maintained a steady download rate, with weekly downloads increasing from around 9.3K at the start of the quarter to approximately 16.3K by the end of September. Weekly revenue showed a slight increase, reaching $6K in the final week of September. Weekly active users saw significant growth, peaking at around 166.5K in early September before stabilizing at approximately 139K by the end of the month.

Finally, Craft Island, also from HOMA GAMES, experienced a decline in weekly downloads, from about 14.9K at the beginning of July to around 3.9K by the end of September. Weekly revenue remained low throughout the quarter, peaking at $95 in mid-July. The game’s weekly active users decreased from around 56.3K at the start of the quarter to approximately 23.3K by the end of September.

These insights are derived from Sensor Tower data, providing a comprehensive overview of the performance of these top idler games in Poland. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021